#include "sound.h" #ifndef WIN32 #include #else //link with winmm.lib #include #include #endif bool Sound::is_muted = false; Sound::Sound() { } void Sound::mute(bool yes) { is_muted = yes; } void Sound::play(const QString sndfile) { if (is_muted) return; #if defined(__gnu_linux__) QProcess::execute("aplay -q " + sndfile); #endif #if defined(WIN32) sndPlaySound(sndfile.toAscii().constData(), SND_ASYNC | SND_NODEFAULT); #endif #if defined(__APPLE__) QProcess::execute("/usr/bin/afplay " + sndfile); #endif }